Three ideas for mlearning in Africa

Blogger : Steve Vosloo Tue, 14/07/2009 - 16:54

Everyone knows that the mobile phone is revolutionising the way people communicate, work, play and live in Africa. Below are three ideas for mobile learning (mlearning) on the continent.

m-Novels
Given that many teens are reading and writing more than ever, not formally but on mobile phones, can these be used as platforms for exposing learners to “good” examples of the written word, and encourage them to read, write and discuss literature? There is certainly a need to explore all available channels to raise the low level of literacy amongst youth in Africa. Further, mobile phones may represent a way to alleviate the chronic shortage of books as they provide a viable distribution solution.

A project that I’ve proposed at the Shuttleworth Foundation is the m4Lit (mobile phones for literacy) pilot. If approved, this project will create a story, published on a mobisite – accessible via mobile phone web browsers and computer web browsers – to explore the opportunities for mobile-assisted literacy development. The story will be published serially (daily) and invite young readers to interact with it as it unfolds – voting on chapter endings, commenting, discussing and finally submitting a written piece as part of a competition.

The overall aim is to increase exposure to the written word and get young people to read and write more. The pilot takes an expanded view of functional literacy, framing the consumption and creation of content as a social exercise that allows for audience participation, using the technology that is in the hands of the youth. (Let’s face it, at USD299 a pop, the Kindle is not going to become the ebook reader of Africa.)

Mobile learning management systems
Building on the learning management systems (LMS) out there, like LAMS or Moodle, a mobile LMS would allow for teachers to create content as well as assignments, which learners then complete on their phones. The ImfundoYami / ImfundoYethu pilot project — “mobile learning for mathematics” — in South Africa is a good example of such a system that:

  • Alleviates the burden of marking assignments for the teachers. Through the web back-end, teachers can immediately see the results of the learners’ assignments. They can also see where the class is struggling (if most learners got questions 10-15 wrong, and those were about fractions, then clearly there’s a problem with the understanding of fractions).
  • Gets kids excited about homework because it happens on the platform they love.

Where to get content for the system? Use open-educational resources (OERs) from sites such as Connexions or OER Commons. Such a system can be used to develop literacy and numeracy, or any learning subject for that matter.

I’ve been struggling with the question of how to make this kind of system sustainable — after all, it costs money to access data over your mobile phone.  Advertising or sponsorship is one model. After my presentation at the Accenture CRM summit, Andrea Spilhaus-Mitchell, Business Development Director at Accenture South Africa suggested that there needs to be something in it for the mobile industry stakeholders. Literacy and numeracy tests would reveal much about mobile phone users, and allow for customising subscriber packages as well as marketing campaigns. In short, it’ll allow the mobile network operators and handset manufacturers to better understand their customers. Further, this kind of data (in aggregate) could be fed into larger reports, such as the World Economic Forum’s Global Competitiveness Report.

Adding a level of competitiveness to the tests, with an overall score or a leader board, could motivate learners to take more tests and to try harder. This has worked well in Scottish primary schools where learners play Dr Kawashima’s Brain Training on Nintendo DS, and also for Dr Math on MXit.

Alternate reality games
Lastly, I do love the idea of alternate reality games (ARG) for African learners, in which they use their mobile phones to access clues and solve the game puzzles. Ushahidi or The Grid (in South Africa) would make the games location relevant.

These are three ideas that I think could make a real impact on learning in Africa, using the device that has changed everything.

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